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  <description>Este é um Conteúdo XML feed de; Home Modo3D : Último 10 Mensagens</description>
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  <pubDate>Sun, 20 May 2012 04:30:56 +0000</pubDate>
  <lastBuildDate>Wed, 09 May 2012 14:48:54 +0000</lastBuildDate>
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  <item>
   <title>Luxology : Novo Contest da Luxology - naves</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=2058&amp;PID=11450#11450</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=327">Eric</a><br /><strong>Assunto:</strong> Novo Contest da Luxology - naves<br /><strong>Enviado:</strong> 09May2012   2:48pm<br /><br />Valendo $500 Lux Gift Certificate.<br /><br />Segue o link com as instruções:<br /><br /><a href="http://forums.luxology.com/discussi&#111;n/topic.aspx?id=66200" target="_blank">Contest</a>]]>
   </description>
   <pubDate>Wed, 09 May 2012 14:48:54 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=2058&amp;PID=11450#11450</guid>
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  <item>
   <title>Luxology : Modo 601 SP1</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=2057&amp;PID=11449#11449</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=327">Eric</a><br /><strong>Assunto:</strong> Modo 601 SP1<br /><strong>Enviado:</strong> 09May2012   2:45pm<br /><br />Lista de correções<br /><br />Improved: 3DConnexion certified Space Navigator implementation.<br /><br />Improved: 'Apply' button added to tool properties for vertex and edge bevel.<br /><br />Fixed: Bug causing groups to not be preserved after scene import.<br /><br />Fixed:  Bug related to layer masks placed below a material and in a group.<br /><br />Fixed:  Volumetric output scattering and opacity outputs.<br /><br />Fixed:  Vertex Map Smooth tool now works with multiple meshes.<br /><br />Fixed:  Bug causing modo to save LWO files which cannot be re-opened.<br /><br />Improved: Replaces Topology Pen with Drag Weld in the Vertex tools.<br /><br />Fixed:  Adds MatCap shader between regular shaders and rayGL, instead of overwriting all GL shaders.<br /><br />Fixed:  Bug in Color Picker affecting Hue and Saturation.<br /><br />Fixed:  Sequence pattern saving in Assembly presets.<br /><br />Improved: Item List and Shader Tree performance.<br /><br />Improved: Debugger output enabled so plug-in developers can now view their debug logs in Microsoft Visual C++.<br /><br />Fixed:  Bug causing revolve modifiers to give bad results.<br /><br />Fixed:  Workplane fails to align to a 45-degree edge loop.<br /><br />Fixed:  Incorrect hotkey function for Viewport Center View.<br /><br />Fixed:  LXO I/O now supports cage mode of the mesh item.<br /><br />Fixed:  Enables blending on fur materials.<br /><br />Fixed:  Paint does not always show in preview.<br /><br />Fixed:  Volume doesn't render behind multiple transparent surfaces.<br /><br />Fixed:  Adding a weight map texture causes blobs to disappear.<br /><br />Fixed:  Item selectability overrides group selectability.<br /><br />Fixed:  Bug causing the lock icon to not appear in the item list.<br /><br />Fixed:  Adds 'normalize weights' option in sculpt tools to allow negative or higher than 1 values when disabled.<br /><br />Fixed:  GL poly count updates not displayed in Info & Statistics panel.<br /><br />Fixed:  Potential crash with the Add Point tool, when the tool is applied without initialization.<br /><br />Fixed:  Bug causing replicators to be drawn twice in bounding box mode.<br /><br />Fixed:  Bug in Mac OS where 'Command-Delete' and 'Command-Backspace' fire the 'remove' command.<br /><br />Fixed:  Potential crash in the Text Tool when using Japanese fonts.<br /><br />Fixed:  Bug where Jitter tool fails to resume, after being dragged and then released.<br /><br />Fixed:  Anti-Aliasing on paint images disabled.<br /><br />Fixed:  Inoperative field options in Render window.<br /><br />Improved:  Netrender performance and reliability.<br /><br />Fixed:  Large memory leak when rendering.<br /><br />Fixed:  Incorrect angle function in Halftone material.<br /><br />Fixed:  Bug linking camera scale to final render image.<br /><br />Fixed:  UVs corrupted after Undo.<br /><br />Fixed:  Bug causing tool handles to disappear.<br /><br />Fixed:  Potential crash using 501 plugins in 601.<br /><br />Fixed:  Bug causing Mirror to merge discontinuous vertices.<br /><br />Fixed:  Undo of pSub mesh freeze discards prior mesh sculpts.<br /><br />Fixed:  Potential crash arising from automatic deletion of item-based vertex maps.<br /><br />Fixed:  Potential crash occurring when applying dynamics to fur.<br /><br />Fixed:  Incorrect paint selection for edge and poly modes.<br /><br />Improved:  'Billboard' option for Sprites added.<br /><br />Fixed: Potential crash when adding material presets.<br /><br />Fixed: Unreported alpha blending issue.<br /><br />Fixed: Slack effector now avoids out-of-range deformation points.<br /><br />Fixed: Setting a brush size of 1 causes poor painting performance.<br /><br />Fixed: Bug with screen falloff in UV space, when using UV symmetry.<br /><br />Fixed: Potential crash when the Topo Pen snaps to a floating vertex.<br /><br />Improved: Animation performance with UV-mapped objects.<br /><br />Fixed: Bucket-sized artifacts in rendered scenes with motion blur and bump mapping.<br /><br />Fixed: Bug related to Drill, Solid Drill and Boolean command in Item mode with hidden meshes.<br /><br />Fixed: Potential crash when deleting joints in the Skeleton tool.<br /><br />Fixed: Bug causing plugin shaders to disappear from the Add Layer drop-down.<br /><br />Fixed: Bug related to pen tool snapping in perspective views.<br /><br />Fixed: Render bug when mesh is set to cage mode, and Use Cage mode is disabled in Preferences.<br /><br />Fixed: (Mac OS) Several reported and unreported UI redraw issues.<br /><br />Fixed: Bug occurring with time-remaining calculations in Render window.<br /><br />Fixed: Surface as Volume intersection.<br /><br />Fixed: Volume items don't account for workplane transforms.<br /><br />Fixed: Matcap shader on scaled items.<br /><br />Fixed: Gradient paint tools and painting on backdrop items.<br /><br />Fixed: Painting on SubD meshes in cage mode.<br /><br />Fixed: (Mac OS) memory leak during animation rendering.<br /><br />Fixed: Selections through back-facing polygons re-enabled.<br /><br />Fixed: Various minor bugs<br /><br />and various bug fixes to resolve potential crashes and improve stability]]>
   </description>
   <pubDate>Wed, 09 May 2012 14:45:17 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=2057&amp;PID=11449#11449</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11169#11169</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=5">Moderador</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 09Mar2012   10:58am<br /><br />Por conta de CENTENAS de novidades a LUXOLOGY e todas as suas revendas estão priorizando total atenção às dúvidas e suporte aos seus clientes que estão adquirindo o software bem como para milhares de outros que estão fazendo upgrade.<br><br>A versão TRIAL está sendo preparada e claro, não terá todas as novidades habilitadas sem restrição. Entendemos que a TRIAL é para novos clientes, aqueles que ainda não conhecem o software e querem apenas experimentar o conceito e o workflow da nova versão.<br><br>Quem já utilizava o modo já esperava e contava os dias para todas estas novidades, que não são poucas e com certeza está migrando de olhos fechados sem a necessidade de avaliar. <br><br><b>Afinal, quem não gostaria de bones, rigs, skeletons, IK, character animation, mesh binding, dinâmicas, partículas, shaders, deformers, hard/soft body, além de centenas de outras novidades de modelagem, texturização e render???</b><br><br><br>]]>
   </description>
   <pubDate>Fri, 09 Mar 2012 10:58:45 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11169#11169</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11167#11167</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=1774">prjkt</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 09Mar2012   10:37am<br /><br />Nada de versão demo?]]>
   </description>
   <pubDate>Fri, 09 Mar 2012 10:37:18 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11167#11167</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11166#11166</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=5">Moderador</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 09Mar2012   10:21am<br /><br /><img src="uploads/20120309_102107_Untitled-6.jpg" height="248" width="400" border="0"><br><br>Aos usuários e clientes que já tem a versão 501 e ainda não fizeram o upgrade para a nova versão 601, queremos lembrá-los que o valor de atualização está com um desconto promocional de US$ 100 até o próximo dia 15 (US$ 395). Após esta data o preço do upgrade volta ao seu valor normal de US$ 495. <b>Clientes da R3F que fizerem seu upgrade até o dia 15, além do desconto de US$ 100, poderão atualizar suas versões com pagamento em 2x no boleto ou cheque. <font color="#FF0000">Aproveitem pois falta só 6 dias.</font> <br>  <br>Forte abraço e sucesso a todos.<br><br><img src="http://forum.modo3d.com.br//smileys/smiley2.gif" border="0" align="absmiddle"><br></b>]]>
   </description>
   <pubDate>Fri, 09 Mar 2012 10:21:36 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11166#11166</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11156#11156</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=3">Regina</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 07Mar2012   2:43pm<br /><br />Junior <br><br>Te enviei as informações no e-mail.<br><br>Att<br>]]>
   </description>
   <pubDate>Wed, 07 Mar 2012 14:43:35 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11156#11156</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11150#11150</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=734">junior3d</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 06Mar2012   5:16pm<br /><br />Boa tarde Regina, o preço do Modo é só a vista ?]]>
   </description>
   <pubDate>Tue, 06 Mar 2012 17:16:41 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11150#11150</guid>
  </item> 
  <item>
   <title>R3F Digital Design : MODO 601</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11148#11148</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=3">Regina</a><br /><strong>Assunto:</strong> MODO 601<br /><strong>Enviado:</strong> 06Mar2012   2:58pm<br /><br />Modonautas,<br><br><br>Para quem tem a versão 501 ou 401 : Upgrade para pessoa fisica US$ 395 + iof&nbsp; até dia 15/03!!! <i>Depois volta ao valor normal US$ 495 + iof. <br></i><br>Para quem não tem o modo e vai adquirir o 601 : Licença Full&nbsp; US$ 1195 + iof - <i>pessoa fisica</i><br><br><b>modo especial</b> para quem tem: Lightwave,&nbsp; 3D MAX, Maya, Cinema 4D... por tempo limitadíssimo : US$ 795 + iof pessoa fisica.<br> Necessário apresentar documentação!&nbsp; <br><br>Maiores informações e ou dúvidas entre em contato direto: <br><br><i>regina.punaro@r3f.com </i><br><br>Sobre a compra para pessoa juridica entre em contato e enviamos as informações sobre impostos e registro.<br><br>Att<br><br>&nbsp;<br><br><br><br>]]>
   </description>
   <pubDate>Tue, 06 Mar 2012 14:58:50 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1991&amp;PID=11148#11148</guid>
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  <item>
   <title>Mercado de Trabalho : Portfolio Rafael Migliorini</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1989&amp;PID=11143#11143</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=1738">brunnobbusar</a><br /><strong>Assunto:</strong> Portfolio Rafael Migliorini<br /><strong>Enviado:</strong> 05Mar2012   6:13pm<br /><br />excelente trabalho Rafael, parabens]]>
   </description>
   <pubDate>Mon, 05 Mar 2012 18:13:28 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1989&amp;PID=11143#11143</guid>
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  <item>
   <title>Mercado de Trabalho : Portifólio Brunno Bezerra Busar</title>
   <link>http://forum.modo3d.com.br//forum_posts.asp?TID=1998&amp;PID=11141#11141</link>
   <description>
    <![CDATA[<strong>Autor:</strong> <a href="http://forum.modo3d.com.br//member_profile.asp?PF=1738">brunnobbusar</a><br /><strong>Assunto:</strong> Portifólio Brunno Bezerra Busar<br /><strong>Enviado:</strong> 05Mar2012   4:57pm<br /><br />Boa tarde pessoal estou com o meu novo portifólio quem puder dar uma olhada agradeceria, valeww criticas são bem vindas<br /><br />http://chacall.carbonmade.com/]]>
   </description>
   <pubDate>Mon, 05 Mar 2012 16:57:56 +0000</pubDate>
   <guid isPermaLink="true">http://forum.modo3d.com.br//forum_posts.asp?TID=1998&amp;PID=11141#11141</guid>
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